WYRM
Your body is your loadout.
Every orb you eat becomes a segment — a cannon, an armor plate, a lightning coil, a magnet. Line up three of the same segment and they merge into something stronger. Put an AMP right before your guns and it boosts everything behind it. Order is strategy: the same ten segments make a completely different snake depending on where you put them.
Survive 75 seconds, then rebuild. Between stages you land in the workshop: reorder your body, buy new segments, pick one boon out of three. Five stages, then a boss. Three different bosses, picked at random — you won't know which one until it's already coming for you.
Features
- Eight segment types with real jobs: CANNON snipes the nearest enemy, AMP boosts whatever's behind it, ARMOR tanks and bites back, MAGNET pulls orbs in, MINE drops bombs, FROST slows and weakens, ARC chains lightning between enemies, LEECH heals your neighbors
- Merge three of a kind into a stronger tier, mid-run — no menus, just eat and arrange
- A workshop between every stage: swap segment order, shop for specific types, pick a permanent boon for the run
- Four unlockable Heads, each a different starting build and playstyle
- A Daily Run on a shared seed, and HEAT levels that raise the difficulty for more shards once you've actually won
- Permanent unlocks between runs: new segment types, new Heads, upgrades — spent from a hub called The Nest
Mouse to steer, or arrow keys / A-D. No download, plays in your browser.
Rate it if you've ever died one merge away from a real build, or add it to a collection to come back to.
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | raxeris |
| Genre | Action, Survival |
| Tags | Arena Shooter, browser, bullet-heaven, Difficult, merge, Roguelite, Singleplayer, Snake |
| AI Disclosure | AI Assisted, Code |

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