Thanks MAWO, and you were right. Late in a run, bombs and magnets were dropping every few seconds, and the kills from a bomb could roll even more bombs. So the whole endgame turned into bomb, magnet, repeat.
Just pushed a fix: bombs and magnets are now rare and on a cooldown, Luck no longer inflates them, and bomb kills can't chain into more bombs. They still show up a bit more often during boss fights, where they matter. The last few minutes should feel a lot tenser now.
Glad you liked the look and the sound. Thanks for playing all the way to the end!
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Really awesome game, I had fun playing it :)
I love the overall visuals and sounds - it's a clean, minimalistic, relaxing design.
It could be harder! In the end there are too many bombs and magnets - it's just a game of: collect bomb -> collect magnet -> repeat!
Thanks MAWO, and you were right. Late in a run, bombs and magnets were dropping every few seconds, and the kills from a bomb could roll even more bombs. So the whole endgame turned into bomb, magnet, repeat.
Just pushed a fix: bombs and magnets are now rare and on a cooldown, Luck no longer inflates them, and bomb kills can't chain into more bombs. They still show up a bit more often during boss fights, where they matter. The last few minutes should feel a lot tenser now.
Glad you liked the look and the sound. Thanks for playing all the way to the end!