
Voidbloom

SURVIVE THE SWARM. BLOOM INTO SOMETHING TERRIBLE.
Pilot a tiny ship through ten minutes of neon void creatures that get faster, tougher and angrier every minute. Your weapons fire on their own. Your job is to move, grab the gems and pick the right upgrades.
8 WEAPONS / 8 EVOLUTIONS / 11 PASSIVES / 8 PILOTS / 3 BOSSES / 10 ABYSS DEPTHS
No download. Plays instantly in your browser, on desktop or mobile. Progress saves automatically.
BUILD
Lightning, lasers, homing missiles, razor petals and boomerang blades. Max out a weapon, pair it with the right passive, and it evolves into something monstrous.
SURVIVE
Running won't save you: the horde surges after anything that flees, and the shooters aim where you're going. Hold out against the Warden, the Hive Mother and, at 10:00, the bullet-hell fury of the Void Heart.
COME BACK STRONGER
Every run earns shards, even the ones you lose. Spend them on 14 permanent upgrades and 7 more pilots, then dive back in.
GO DEEPER
Beat the Void Heart to open the Abyss: 10 depths of tougher swarms and bigger shard rewards. How deep can you go?
CONTROLS
Move with WASD or the arrow keys, or drag with the mouse or a finger. Weapons fire automatically. 1-4 picks an upgrade, R rerolls, Esc pauses, M mutes. Gamepads work too.
Plays in English, Español, Português, Français, Deutsch, Русский, 日本語, 한국어 and 中文.
The void is blooming, and it's hungry.
| Updated | 1 hour ago |
| Published | 8 days ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | raxeris |
| Genre | Shooter |
| Tags | 2D, Arcade, Bullet Hell, Neon, Roguelite, Short, Singleplayer, Space, Survivor-like, Top down shooter |
| Average session | A few minutes |
| Languages | German, English, Spanish; Castilian, French, Japanese, Korean, Portuguese (Portugal), Russian, Chinese |
| Inputs | Keyboard, Mouse, Gamepad (any), Touchscreen |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |







Comments
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Really awesome game, I had fun playing it :)
I love the overall visuals and sounds - it's a clean, minimalistic, relaxing design.
It could be harder! In the end there are too many bombs and magnets - it's just a game of: collect bomb -> collect magnet -> repeat!
Thanks MAWO, and you were right. Late in a run, bombs and magnets were dropping every few seconds, and the kills from a bomb could roll even more bombs. So the whole endgame turned into bomb, magnet, repeat.
Just pushed a fix: bombs and magnets are now rare and on a cooldown, Luck no longer inflates them, and bomb kills can't chain into more bombs. They still show up a bit more often during boss fights, where they matter. The last few minutes should feel a lot tenser now.
Glad you liked the look and the sound. Thanks for playing all the way to the end!