solo dev from arizona who somehow ended up writing AI systems for a living and decided that wasn't enough suffering, so now i make games too. heavily influenced by fromsoft, which is a polite way of saying my games are probably harder than they need to be and i refuse to apologize for it. diamond kai'sa one-trick in my spare time, which should tell you everything about my design sensibilities. if you die a lot, that's the intended experience. if you don't die a lot, please tell me what i did wrong.